This creates a problem where the players know far far more than their characters would.īy replacing the Beholder Crime Lord with a new Xanathar (or swarm of Xanathars), I can make sure the players don't get caught trying to avoid metagame thinking (as far as they think they have to). But since Xanathar's Guide to Everything, Xanathar has become extremely well known amongst the play base, including his weakness regarding his "lifeline to sanity" Sylgar (if you don't know who Sylgar is then you are not a true fan of D&D (jk)). In the game, only Xanathar's most closely trusted minions know he is a Beholder. Thinking about it further, I think I would like to implement this into Waterdeep Dragon Heist. The thing that makes a swarm unique is that it is a swarm, and I would like to be able to emphasis this in the Beholder Hive. This is because I don't want to players to have to fight them one by one. ya swarm seems to be when there are an extreme number like 20+).Ĭonsidering your advice, I think that I'd actually make them Medium with appropriately altered Hit Points and Damage. I know that they do have individual minds, I just had in my head that they would be encountered together and also bees don't share a mind but they are still encountered as a swarm.īut ya I did want to do individual anyway (hmm. Oh and if circumstances are important, I am hoping to have a Beholder (or Beholder Hive) possibly take over as the next Xanathar in Waterdeep Dragon Heist (depending on how the campaign goes), or have the Beholder Hive a competitor for control of Waterdeep Dungeon of the Mad Mage Level 15 Obstacle Course if the characters kill Netherskull and Halastar decides to bring in a bunch of new Beholders to fight to be the guardian and have control of the level. ![]() Would their size and number of them (and thus overall power) be inversely correlated? (Ok maybe that was a bit confusing) Would they all have 10 eye stalks like a normal beholder or less like a Gazer? Would it be grouped like Swarms of ? Or would individuals get their own stat block and they function separately? (I prefer second option) So does anyone have any ideas for a Beholder Hive stat block? Such attempts end with Hive Mother Beholders. The problem is, a Beholder Hive has no stat block (of which I can find). ![]() Despite this I actually want to include a Beholder Hive without an original, just the hive on its own. The new smaller beholders co-exist with the original. But Volo's Guide to Monsters describes yet another form of Beholders: a Beholder Hive.Įssentially a Beholder can dream into existence a "hive" of smaller (nearly) identical "newborn" beholders (with 3 to 10 individuals). Within beholders, we have the Eye Tyrant and Solitary Beholder, both using the same stat block, Death Tyrant, and the Beholder Kin (Gazers and Spectators) get a stat block of their own. All such creatures have a stat block of sorts to allow me to run it in a campaign, including stat blocks for subclasses. I have a fascination with many creatures of D&D: Drow, Mind Flayers, Rust Monsters, Ankhegs, Beholders, Shambling Mounds, etc. At such a time, the beholder's dream-birthing creates a beholder hive - a group "newborns" that are identical to its own shape but smaller." ![]() Monstrous Compendium Vol 3: Minecraft Creatures
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